Monday, December 9, 2013

Pipe Wrench-Dynamic Simulation (Autodesk Inventor 2012)

Pipe Wrench-Dynamic Simulation

Serial No. 182

Pipe Wrench–Dynamic Simulation (Autodesk Inventor 2012)

Video Tutorial with Caption and Audio Narration

 

download-Link

 

Click the following link to get the model file: - http://a360.co/1bQUrvR

 

 

Transcription of Video

Display of Motion in ‘Pipe Wrench’ through Dynamic Simulation.

  1. Create a New ‘Standard (in).iam’ Assembly and save it with the name ‘Pipe Wrench-Dynamic Simulation’.
  2. Select Place component from the marking menu and place the ‘Base Frame’ in the Assembly.
  3. Re-orient the model in the design window by using View Cube.
  4. Set the current view as Home View by using the toggle next to View Cube.
  5. Place the ‘Supporting Bracket’ in the Assembly.
  6. Apply an Axis Mate between hole on the Base Frame and hole on the Supporting Bracket.
  7. Apply a Flush Mate Between XY Plane of Base Frame and XY Plane of Supporting Bracket.
  8. Activate Angle Constraint Command first select side face of Base Frame; then select side face of Supporting Bracket and at the last select top face of Supporting Bracket.
  9. Enter the value -4.76 degree in the Angle Input Box and click OK.
  10. Place the ‘Rivet-1’ in the Assembly.
  11. Fix the Rivet-1 in the hole of Supporting Bracket by the use of Insert Mate as displayed.
  12. Place the ‘Supporting Strip-1’ in the Assembly.
  13. Place the Supporting Strip -1 on the hole of Base Frame with the help of Insert Mate.
  14. Apply an Angle Constraint between top face of Supporting Strip -1 and top face of Base Frame.
  15. In the Solution Type, select Directed Angle.
  16. Place the ‘Rivet-2’ in the Assembly.
  17. Fix the Rivet-2 on the hole of Supporting Strip-1 with the help of Insert Mate.
  18. Place the ‘Supporting Strip-2’ in the Assembly.
  19. Place the Supporting Strip -2 on the hole of Base Frame with the help of Insert Mate.
  20. Apply an Angle Constraint between top face of Supporting Strip -2 and top face of Base Frame.
  21. In the Solution Type, select Directed Angle.
  22. Drag the Rivet-2 from the Browser Bar in the Assembly. This will place a copy of Rivet-2 in the Assembly.
  23. Fix the Rivet-2 on the hole of Supporting Strip-2 with the help of Insert Mate.
  24. Place the ‘Sliding Frame’ in the Assembly.
  25. Apply a Flush Mate between XY Plane of Base Frame and XY Plane of Sliding Frame.
  26. Set the browser from Assembly View to Modeling View using the toggle at the top of the browser.
  27. Apply a Mate Constraint between X Axis of Sliding Frame and Work Plane 7 of Supporting Bracket.
  28. Place the ‘Wheel’ in the Assembly.
  29. Apply a Mate Constraint between X Axis of Sliding Frame and Axis of Wheel.
  30. Apply a Mate Constraint between Work Plane 5 of Supporting Bracket and Work Plane 1 of Wheel.
  31. Apply a Mate Constraint between Jaw of Base Frame and Jaw of Sliding Frame in the Assembly.
  32. Select the previous applied ‘Mate: 5’ under the Constraints folder in the Browser Bar, Right click and choose ‘Supress’ from the context menu.
  33. Activate the Dynamic Simulation Tool from the Begin Panel of Environments Tab.
  34. Select Insert Joint in the Marking menu.
  35. Select ‘Screw’ from the drop down menu of Insert Joint dialog box.
  36. In the Insert Joint dialog box, select Circular edge of Sliding Frame in ‘Component 1’ selection option and select Circular edge of Wheel in ‘Component 2’ selection option.
  37. Enter the value 0.205 in the ‘Pitch’ input box. Click OK.
  38. Select Revolution:2 joint in the Browser under the Standard Joints folder, right click and select Properties from the context menu.
  39. Click dof 1 (R) tab and select Edit imposed motion button and check the Enable imposed motion option.
  40. Click the arrow to expand the input choices, and click Constant Value.
  41. Enter the value (-360/0.205) deg/s and click OK.
  42. In Simulation Player, fill the value 1000 in the Images field area.
  43. Clear the screen by activating the Clean Screen command.
  44. Click Run in the Simulation Player to display motion in Pipe Wrench.